The Bony Pelvis demo includes assets from projects produced in collaboration with the Indiana University School of Medicine. After developing a company name, logo, and color palette, corresponding graphics were developed in Illustrator and then exported to After Effects. The pelvic model was created in Maya and Mudbox using a human pelvic bone from the anatomy lab and the final render was created using Vray.
The motion graphic for Biohedron was created using Maya and After Effects and the animation represents some of the MOA work used for various pharmaceutical projects. Ribbon and space fill models were downloaded from the Protein Data Bank using Chimera. The antibody shown in the animation was added to the scene of the plasma cell, rendered in Vray, and composited in After Effects.
Nuklyne utilizes assets from the human Zygote model, the Protein Data Bank, and other models created in Maya. The heart is a Zygote model and animation but was retextured using Photoshop. In addition to the creation of the sarcomere and cardiac muscle, the model of the actin and myosin was also rigged and animated in Maya. The background animation and motion graphics were created with After Effects.
Chem-X, like Biohedron and Nuklyne, are fictitious companies I created solely for the purpose of a portfolio. This approach created the opportunity to generate company names as well as color palettes, corresponding logos, and motion graphics. In addition to modeling, the Maya pipeline for the Chem-X demo includes lighting, cameras, texture mapping, UV layout, MASH and animation.
The purpose of the Accusurge and Orthotech demos are to demonstrate CAD conversion, medical device, and orthopedic work. If CAD files are missing, new devices must be created in Maya in order to match the originals. For Accusurge, the femur was created in Maya and a custom texture map was created based on client specifications.
The cover image for Orthotech is a 3D illustration created using Maya and Photoshop. The corresponding animation was created using the Zygote model and a hybrid of CAD files supplied by the client as well as custom devices modeled in Maya. Like all of the 3D animations in the medical device portfolio, each one was rendered using Vray and the final images were composited in After Effects.
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